Frequently Asked Questions About Game Development Costs
Get clear, actionable answers to the
most common questions regarding game development budgets, processes, and our engagement model.
How much does it cost to maintain
a game app?
A good rule of thumb is to budget 15-30% of the initial development cost
annually for maintenance. This covers server hosting, bug fixes, platform updates (for new iOS/Android
versions), customer support, and minor feature enhancements. For a game that cost $100,000 to build,
expect to spend $15,000 - $30,000 per year to keep it running smoothly.
What is the cheapest way to build
a game app?
The cheapest way is to start with a very limited scope. Focus on a
single, addictive core gameplay mechanic (a hyper-casual game). Use a cross-platform engine like Unity to
avoid building two separate apps. Opt for a simple 2D art style and avoid complex features like
multiplayer or extensive backends. Our 'Prototype First' approach is designed for this, allowing you to
get a playable version to market for as little as $15,000.
How long does it take to develop
a game app?
Timelines vary with complexity: a simple hyper-casual game can take 2-3
months. A mid-complexity game with multiple levels and features can take 4-7 months. A complex,
multiplayer RPG or high-fidelity AR game can take 8-18 months or even longer. Our detailed proposals
always include a project timeline with clear milestones.
Is Unity or Unreal Engine more
expensive to develop with?
The engine licensing is often free for most projects. The cost
difference comes from developer talent. Unity (C#) developers are more widely available, which can make
them more cost-effective. Unreal Engine (C++) developers are more specialized, particularly for high-end
graphics, and typically command higher rates. The right choice depends on your game's specific needs, not
just cost.
How much does a multiplayer
feature add to the cost?
Adding real-time multiplayer can increase the backend development cost
by 50-100% or more. It requires building a dedicated server infrastructure, matchmaking logic, data
synchronization, and robust security to prevent cheating. While services like Photon or AWS GameLift can
accelerate this, it remains a significant and complex part of the budget.
What are the 'hidden costs' of
game development?
Beyond development, you need to budget for: 1) Server Hosting, 2)
Third-Party Licenses (e.g., for specific engine plugins), 3) App Store Fees (Apple and Google take up to a
30% cut of revenue), 4) Marketing & User Acquisition, and 5) Ongoing Maintenance & Updates. We
make sure to discuss these with you during our initial consultation so you have a complete picture of the
total investment.
Can I get a fixed price for my
game development project?
Absolutely. In fact, we recommend it for projects with a clear scope.
After our initial discovery and GDD phase, we provide a binding, fixed-price quote. This locks in your
game app development cost and protects you from budget overruns, giving you complete financial
predictability.
How does outsourcing game
development to a company like CIS save money?
You gain access to a world-class, AI-enabled talent pool in a more
cost-effective region without sacrificing quality or security. You avoid the high salaries, benefits,
recruitment costs, and overhead of a local team. Our mature, CMMI-5 certified process also eliminates the
costly rework and delays that plague projects with freelancers or less experienced agencies.
Who owns the code and
intellectual property for my game?
You do. 100%. Our contracts include a clear, legally binding IP transfer
clause upon final payment. This covers all source code, design files, art assets, and documentation. We
are your development partner, not your landlord; once the project is paid for, it is entirely your asset
to scale, sell, or modify.
What is the benefit of your
'Prototype First' approach?
It’s the most effective risk-reduction strategy available. Instead of
spending your entire budget on a full-scale build, we create a lean, playable prototype of the core
gameplay loop. This allows you to test the 'fun factor' with real users, gather data, and make informed
decisions. It’s about building a game people want to play, not just a game you want to build, which saves
you from costly pivots later.